private void OnArcTextureLoaded(object sender, ArcTextureLoadedEventArgs e) { try { if (Dumper.DumpTexture(CurrentScene, e)) { Logger.Log(LogLevel.Debug, $"Texture '{e.Name}' dumped."); } } catch (Exception ex) { Logger.Log(LogLevel.Error, ex); } }
private void OnArcTextureLoaded(object sender, ArcTextureLoadedEventArgs e) { try { if (Dumper.DumpTexture(CurrentScene, e)) { Logger.Log(LogLevel.Debug, $"Texture '{e.Name}' dumped."); } } catch (Exception ex) { Logger.Log(LogLevel.Error, ex); } }