Example #1
0
    // Update is called once per frame
    void Update()
    {
        //keep ui up to date
        healthUI.maxHealth = (int)Mathf.Floor(defaultHealth);

        healthUI.SetHealth((int)Mathf.Floor(_health));

        //if we are dead then we die
        if (_health < 1)
        {
            Die();
        }
        //keep health updated
        defaultHealth = shealth * healthMultiplier;
        //≥≤Debug.Log (Time.time + "    " + this.gameObject + _score);
    }