void Start()
 {
     anim = GetComponent <Animator> ();
     Game_manager.OnDuckMiss += MakeInvincible;
     Game_manager.OnDuckShot += MakeInvincible;
     dUI = GameObject.Find("GameManager").GetComponent <DuckUI> ();
 }
 void Start()
 {
     anim = GetComponent<Animator> ();
     Game_manager.OnDuckMiss += MakeInvincible;
     Game_manager.OnDuckShot += MakeInvincible;
     dUI = GameObject.Find ("GameManager").GetComponent <DuckUI> ();
 }
Example #3
0
 void OnLevelWasLoaded()
 {
     //reassign UI elements as they arent singleton for some reason.
     if (GameObject.FindGameObjectWithTag("UI") != null)
     {
         healthUI = GameObject.FindGameObjectWithTag("UI").GetComponent <DuckUI> ();
     }
     if (GameObject.FindGameObjectWithTag("pointsText") != null)
     {
         pointsText      = GameObject.FindGameObjectWithTag("pointsText").GetComponent <Text> ();
         pointsText.text = _score.ToString();
     }
     _audioSource   = GetComponent <AudioSource> ();
     DificultyLevel = PlayerPrefs.GetInt("difficulty");
 }
 void Start()
 {
     dUI = GameObject.Find("GameManager").GetComponent <DuckUI> ();
     Game_manager.OnSpawnDucks += SpawnDuck;
 }
	void OnLevelWasLoaded() {
		//reassign UI elements as they arent singleton for some reason.
		if (GameObject.FindGameObjectWithTag ("UI") != null) {
			healthUI = GameObject.FindGameObjectWithTag ("UI").GetComponent<DuckUI> ();
		}
		if (GameObject.FindGameObjectWithTag ("pointsText") != null) {
			pointsText = GameObject.FindGameObjectWithTag ("pointsText").GetComponent<Text> ();
			pointsText.text = _score.ToString();
		}
		_audioSource = GetComponent<AudioSource> ();
		DificultyLevel = PlayerPrefs.GetInt ("difficulty");

	}
 void Start()
 {
     dUI = GameObject.Find ("GameManager").GetComponent <DuckUI> ();
     Game_manager.OnSpawnDucks += SpawnDuck;
 }
Example #7
0
        static void Main(string[] args)
        {
            var ui = new DuckUI();

            ui.Run();
        }