void DocFile(string path) { var serializer = new XmlSerializer(typeof(DuLieuNguoiChoi)); var stream = new FileStream(path, FileMode.Open); duLieu = serializer.Deserialize(stream) as DuLieuNguoiChoi; stream.Close(); }
// Use this for initialization void Start() { duLieu = new DuLieuNguoiChoi(); Global = this; duLieu = (DuLieuNguoiChoi)XuLyFile <DuLieuNguoiChoi>(Application.streamingAssetsPath, "DuLieuNguoiChoi.xml", duLieu); for (int i = 0; i < duLieu.tuongDaCo.Length; i++) { if (duLieu.tuongDaCo[i] == 1) { vitriTuongDangCo.Add(i); } } UnityEngine.SceneManagement.SceneManager.LoadScene("MainMenu"); }