Example #1
0
    public static void MoveFarthestAndAttack(Droid attacker, BitArray targets)
    {
        if (attacker.AttacksLeft == 0)
        {
            return;
        }

        var liveTargets = targets.ToPoints().Where(p => Bb.DroidLookup[p].HealthLeft > 0);
        Func<Point, bool> patherPassable = p => IsPassable(p) || p.Equals(attacker.ToPoint());

        var movementSearch = new Pather.Search(new Point[] { attacker.ToPoint() }, patherPassable, p => false, (p1, p2) => 1, attacker.MovementLeft);
        var walkables = movementSearch.GScore.Keys.Where(p => movementSearch.GScore[p] <= attacker.MovementLeft);
        var walkablesWithTargets = walkables.Where(p => liveTargets.Any(t => p.IsInRange(attacker.Range, t)));

        Console.WriteLine("MoveFarthestAndAttack " + attacker.ToPoint());
        Console.WriteLine("Walkables: " + walkables.Count());
        Console.WriteLine("WalkablesWithTargets: " + walkablesWithTargets.Count());

        if (walkablesWithTargets.Any())
        {
            var walkTo = walkablesWithTargets.MaxBy(p => movementSearch.GScore[p]);
            var path = Pather.ConstructPath(movementSearch.CameFrom, walkTo);
            foreach (var step in path.Skip(1))
            {
                Console.WriteLine("Move {0} -> {1}", attacker.ToPoint(), step);
                attacker.move(step.x, step.y);
            }
            var target = liveTargets.First(t => attacker.IsInRange(t));
            attacker.operate(target.x, target.y);
        }
    }
Example #2
0
    public static void MoveAndAttack(Droid droid, IEnumerable<Point> path)
    {
        var targetPoint = path.Last();

        foreach (var point in path)
        {
            if (droid.MovementLeft == 0 || droid.IsInRange(targetPoint))
            {
                break;
            }
            droid.move(point.x, point.y);
        }

        if (droid.IsInRange(targetPoint))
        {
            droid.operate(targetPoint.x, targetPoint.y);
            var target = Bb.DroidLookup[targetPoint];
            if ((Unit)target.Variant == Unit.HANGAR && target.HealthLeft <= 0)
            {
                Bb.KillHangerCountDown = 0; // Todo, release the kittens
            }
        }
    }