/// <summary> /// Creates the Inventory-component for a game object. /// </summary> public Inventory() { Drive = new Drive(10f); if (Server.IsRunning()) { Drive.AddItem(ItemDB.Singleton.Get(0)); Drive.AddItem(ItemDB.Singleton.Get(1)); Drive.AddItem(ItemDB.Singleton.Get(2)); Drive.AddItem(ItemDB.Singleton.Get(3)); } }