private void DesireRandomDrink() { canvas.SetActive(true); drinkBackground.SetActive(true); emotionImage.gameObject.SetActive(true); desiredDrink = (Drink.DRINKTYPE)Random.Range(0, 3); desiredDrinkImage.sprite = drinkFills[(int)desiredDrink]; drinkBase.sprite = drinkBases[(int)desiredDrink]; desiredDrinkImage.color = colors[(int)desiredDrink]; hudManager.AddDesiredDrink(desiredDrink); if (isReal) { audioSource.clip = thirstyClip; audioSource.Play(); } }
public void RemoveDesiredDrink(Drink.DRINKTYPE drinkType) { desiredDrinks[(int)drinkType] -= 1; desiredDrinksHolder[(int)drinkType].GetComponent <TextMeshProUGUI>().text = desiredDrinks[(int)drinkType].ToString(); }