Beispiel #1
0
    private void DesireRandomDrink()
    {
        canvas.SetActive(true);
        drinkBackground.SetActive(true);
        emotionImage.gameObject.SetActive(true);
        desiredDrink             = (Drink.DRINKTYPE)Random.Range(0, 3);
        desiredDrinkImage.sprite = drinkFills[(int)desiredDrink];
        drinkBase.sprite         = drinkBases[(int)desiredDrink];
        desiredDrinkImage.color  = colors[(int)desiredDrink];

        hudManager.AddDesiredDrink(desiredDrink);

        if (isReal)
        {
            audioSource.clip = thirstyClip;
            audioSource.Play();
        }
    }
Beispiel #2
0
 public void RemoveDesiredDrink(Drink.DRINKTYPE drinkType)
 {
     desiredDrinks[(int)drinkType] -= 1;
     desiredDrinksHolder[(int)drinkType].GetComponent <TextMeshProUGUI>().text = desiredDrinks[(int)drinkType].ToString();
 }