Example #1
0
 private void OnDrawingDraw(EventArgs args)
 {
     try
     {
         DrawingManager.Draw();
     }
     catch (Exception ex)
     {
         Global.Logger.AddItem(new LogItem(ex));
     }
 }
Example #2
0
 protected void DrawingOnDraw(EventArgs args)
 {
     try
     {
         DrawingManager.Draw();
     }
     catch (Exception ex)
     {
         Global.Logger.AddItem(new LogItem(ex));
     }
 }
Example #3
0
        /// <summary>
        /// メインフォーム
        /// </summary>
        public DrawingForm()
        {
            InitializeComponent();
            this.DoubleBuffered = true;

            var drawingManager = new DrawingManager(new RectanglePen(Color.Blue));

            drawingManager.Start(this, MouseButtons.Left);

            var gesture = new MouseGesture();

            gesture.DirectionCaptured += (o, e) => this.Text = e.Gesture;
            gesture.Add("→←→",
                        () =>
            {
                drawingManager.Clear();
                this.Text = "クリア";
                this.Refresh();
            });
            gesture.Add("↑↓",
                        () =>
            {
                drawingManager.DefaultItem = new EllipsePen(Color.Red);
                this.Text = "楕円";
                this.Refresh();
            });
            gesture.Add("↑→↓←",
                        () =>
            {
                drawingManager.DefaultItem = new RectanglePen(Color.Blue);
                this.Text = "四角形";
                this.Refresh();
            });
            gesture.Add("↓→↑",
                        () =>
            {
                drawingManager.DefaultItem = DrawingManager.Selector;
                this.Text = "選択";
                this.Refresh();
            });
            gesture.Start(this, MouseButtons.Right, 30);


            this.Paint += (o, e) => drawingManager.Draw(e.Graphics);
        }
Example #4
0
 private void TriggerPressAndHold(SteamVR_Action_Boolean action, SteamVR_Input_Sources source)
 {
     manager.Draw(drawingHandLocation.transform.position, action.state, action.lastState);
 }