Example #1
0
    public void OnDrop(PointerEventData eventData)
    {
        //temporarily set item a new parent
        GameObject item = DragHandler.itemBeingDragged;

        item.transform.SetParent(transform);

        if (item.transform.parent.parent.parent.name == "Inventory" && DragHandler.startParent.parent.parent.name == "Inventory")
        {
            //Get indexes to switch in the inventory array
            int startIndex = int.Parse(Regex.Match(DragHandler.startParent.name, @"\(([^)]*)\)").Groups[1].Value);
            //use new parent to get the index
            int       endIndex = int.Parse(Regex.Match(DragHandler.itemBeingDragged.transform.parent.name, @"\(([^)]*)\)").Groups[1].Value);
            Transform b        = GameObject.Find("InventoryInven").transform.GetChild(startIndex);
            Transform c        = GameObject.Find("InventoryInven").transform.GetChild(endIndex);

            b.SetSiblingIndex(endIndex);
            c.SetSiblingIndex(startIndex);
        }
        else if (DragHandler.startParent.parent.parent.name == "Inventory" && item.transform.parent.parent.parent.name == "Equipped")
        {
            int       startIndex = int.Parse(Regex.Match(DragHandler.startParent.name, @"\(([^)]*)\)").Groups[1].Value);
            Transform pickup     = GameObject.Find("InventoryInven").transform.GetChild(startIndex);
            pickup.transform.SetParent(GameObject.Find("EquippedInven").transform);
            DragHandler.addDummyItem(startIndex);
            if (pickup.GetComponent <Pickup>().isArmor)
            {
                GameObject.Find("GameManager").GetComponent <GameManager>().GetPlayer().armor += pickup.GetComponent <armor>().armorValue;
            }
            if (pickup.gameObject.GetComponent <Pickup>() is Weapon)
            {
                if (pickup.gameObject.GetComponent <Weapon>().isRanged)
                {
                    Debug.Log("Ranged equipped");
                    GameObject.Find("GameManager").GetComponent <GameManager>().GetPlayer().SetRangedWeapon(pickup.gameObject.GetComponent <Weapon>());
                }
                else
                {
                    Debug.Log("Melee equipped");
                    GameObject.Find("GameManager").GetComponent <GameManager>().GetPlayer().SetMeleeWeapon(pickup.gameObject.GetComponent <Weapon>());
                }
            }
            Debug.Log(GameObject.Find("GameManager").GetComponent <GameManager>().GetPlayer().GetMeleeWeapon());
        }
        else if (DragHandler.startParent.parent.parent.name == "Equipped" && item.transform.parent.parent.parent.name == "Inventory")
        {
            int       endIndex   = int.Parse(Regex.Match(item.transform.parent.name, @"\(([^)]*)\)").Groups[1].Value);
            int       startIndex = int.Parse(Regex.Match(DragHandler.startParent.name, @"\(([^)]*)\)").Groups[1].Value);
            Transform pickup     = GameObject.Find("EquippedInven").transform.GetChild(startIndex);
            if (GameObject.Find("InventoryInven").transform.GetChild(endIndex).name == "invenDummy")
            {
                UnityEngine.Object.Destroy(GameObject.Find("InventoryInven").transform.GetChild(endIndex).gameObject);
                pickup.transform.SetParent(GameObject.Find("InventoryInven").transform);
                pickup.transform.SetSiblingIndex(endIndex);
            }
            if (pickup.GetComponent <Pickup>().isArmor)
            {
                GameObject.Find("GameManager").GetComponent <GameManager>().GetPlayer().armor -= pickup.GetComponent <armor>().armorValue;
            }
            else
            {
                Pickup[] inventory = GameObject.Find("InventoryInven").GetComponentsInChildren <Pickup>();
                int      index     = 0;
                for (int i = 0; i < inventory.Length; i++)
                {
                    if (inventory[i].name == "invenDummy")
                    {
                        index = i;
                        break;
                    }
                }
                Debug.Log("Index: " + index);
                UnityEngine.Object.Destroy(GameObject.Find("InventoryInven").transform.GetChild(index).gameObject);
                pickup.transform.SetParent(GameObject.Find("InventoryInven").transform);
                pickup.transform.SetSiblingIndex(index);
            }


            if (pickup.gameObject.GetComponent <Pickup>() is Weapon)
            {
                if (pickup.gameObject.GetComponent <Weapon>().isRanged)
                {
                    Debug.Log("Ranged unequipped");
                    GameObject.Find("GameManager").GetComponent <GameManager>().GetPlayer().SetRangedWeapon(null);
                }
                else
                {
                    Debug.Log("Melee unequipped");
                    GameObject.Find("GameManager").GetComponent <GameManager>().GetPlayer().SetMeleeWeapon(null);
                }
            }
        }
        //Restore original parent and starting position
        DragHandler.itemBeingDragged.transform.position = DragHandler.startPosition;
        DragHandler.itemBeingDragged.transform.SetParent(DragHandler.startParent);
    }