Example #1
0
    // Called when the build phase is over. Activates physics for objects that need it, etc.
    public void StartGame()
    {
        gameBegan = true;

        foreach (GameObject gameObj in objectsToEnable)
        {
            if (gameObj != null)
            {
                gameObj.SetActive(true);
            }
        }

        // Find all InteractiveObjects in the game and BeginGame on each one
        GameObject[] allInteractiveObjects = GameObject.FindGameObjectsWithTag("InteractiveObject");
        foreach (GameObject gameObj in allInteractiveObjects)
        {
            InteractiveObject interObj = gameObj.GetComponent <InteractiveObject>();
            interObj.BeginGame();
        }

        // Get the final positions of all player placed objects
        invController.GetFinalValues();
        invController.RestrictInventory(true);

        // No player actions after beginning
        dragScript.ResetDraggedObjectValues();
        dragScript.enabled = false;

        adjustScript.HideButtons();
        adjustScript.enabled = false;

        wireEditor.enabled = false;
    }