// Use this for initialization void Start() { own = 0; drag = transform.parent.gameObject; drag_script = drag.GetComponent <Drag>(); drag_script.AddList(gameObject); central = GameObject.Find("Central"); central_scr = central.GetComponent <Central>(); if (type == 0) { own = central_scr.dog; } else if (type == 1) { own = central_scr.chicken; } guiStyleFore = new GUIStyle(); guiStyleFore.normal.textColor = Color.white; guiStyleFore.alignment = TextAnchor.UpperCenter; guiStyleFore.wordWrap = true; guiStyleBack = new GUIStyle(); guiStyleBack.normal.textColor = Color.black; guiStyleBack.alignment = TextAnchor.UpperCenter; guiStyleBack.wordWrap = true; // toolTipText = name + "\n In Storage: " + own + "\n " + toolTipText; }
// Use this for initialization void Start() { own = 0; drag = transform.parent.gameObject; drag_script = drag.GetComponent<Drag>(); drag_script.AddList(gameObject); central = GameObject.Find("Central"); central_scr = central.GetComponent<Central>(); if (type == 0) { own = central_scr.dog; } else if(type == 1) { own = central_scr.chicken; } guiStyleFore = new GUIStyle(); guiStyleFore.normal.textColor = Color.white; guiStyleFore.alignment = TextAnchor.UpperCenter; guiStyleFore.wordWrap = true; guiStyleBack = new GUIStyle(); guiStyleBack.normal.textColor = Color.black; guiStyleBack.alignment = TextAnchor.UpperCenter; guiStyleBack.wordWrap = true; // toolTipText = name + "\n In Storage: " + own + "\n " + toolTipText; }