Example #1
0
        public void Test()
        {
            byte[] encryptionKey = new byte[16];
            Random.NextBytes(encryptionKey);

            Console.WriteLine("Starting server");
            DoubleServerHandler serverHandler = new DoubleServerHandler();
            DoubleServer        server        = new DoubleServer(serverHandler, 1, 1, Port);

            serverHandler.Server = server;

            Console.WriteLine("Starting client");
            DoubleClientHandler clientHandler = new DoubleClientHandler();
            DoubleClient        client        = new DoubleClient(clientHandler, encryptionKey, encryptionKey, Ip, Port);

            clientHandler.Client = client;
            client.Start();

            lock (client) {
                clientHandler.MaySend = true;
                Monitor.Pulse(client);
                Console.WriteLine("Main thread waiting");
                Monitor.Wait(client);
            }

            Console.WriteLine("Closing client");
            client.Close();
            Console.WriteLine("Closing server");
            server.Close();
        }
Example #2
0
 /// <summary>
 /// Initializes the networking and starts to connect.
 /// </summary>
 public static void Start(IPAddress ip, OnConnected onConnected)
 {
     Assert.IsNull(_client, "The NetworkClient is already initialized.");
     LocalId  = 0;
     _handler = new DoubleClientHandler(onConnected);
     byte[] encryptionKey      = new byte[16];
     byte[] authenticationData = encryptionKey;
     _client = new DoubleClient(_handler, encryptionKey, authenticationData, ip, NetworkUtils.Port);
     _client.Start();
 }
Example #3
0
 /// <summary>
 /// Deinitializes the networking, disconnecting from the server.
 /// Always called internally when the connection fails or this client gets disconnected,
 /// so should only be to make this client disconnect.
 /// </summary>
 public static void Stop()
 {
     Assert.IsNotNull(_client, "The NetworkClient is not initialized.");
     UdpPayload = null;
     _tickingThread?.Stop();
     _tickingThread = null;
     NetworkUtils.GlobalBaseTimestamp = -1;
     UdpNetDelay           = 0;
     _resetPacketTimestamp = false;
     DisconnectHandler     = null;
     UdpHandler            = null;
     Array.Clear(TcpHandlers, 0, TcpHandlers.Length);
     _handler = null;
     _client.Close();
     _client = null;
 }