Example #1
0
 public void DoorCreateRoom(Vector2 roomPosition, DoorsDirection requireDirection)
 {
     roomsToCreates.Add(new RoomsToCreate(roomPosition, requireDirection));
     if (createRoomCoroutine == null)
     {
         createRoomCoroutine = StartCoroutine(CreateRoomsIE());
     }
 }
Example #2
0
    //Check if the room exists and update
    private bool CheckRoom(DoorsDirection direction, Vector2 position)
    {
        if (direction == DoorsDirection.front && squares.ContainsKey(position + Vector2.up))
        {
            Square square;
            squares.TryGetValue(position + Vector2.up, out square);

            square.AddDoorDirection(DoorsDirection.back);
            return(true);
        }
        if (direction == DoorsDirection.back && squares.ContainsKey(position + Vector2.down))
        {
            Square square;
            squares.TryGetValue(position + Vector2.down, out square);
            square.AddDoorDirection(DoorsDirection.front);
            return(true);
        }

        if (direction == DoorsDirection.left && squares.ContainsKey(position + Vector2.left))
        {
            Square square;
            squares.TryGetValue(position + Vector2.left, out square);
            square.AddDoorDirection(DoorsDirection.right);
            return(true);
        }

        if (direction == DoorsDirection.right && squares.ContainsKey(position + Vector2.right))
        {
            Square square;
            squares.TryGetValue(position + Vector2.right, out square);
            square.AddDoorDirection(DoorsDirection.left);
            return(true);
        }

        return(false);
    }
Example #3
0
 public RoomsToCreate(Vector2 position, DoorsDirection requireDirection)
 {
     this.position         = position;
     this.requireDirection = requireDirection;
 }