/////////////////// // MonoBehaviour // /////////////////// protected override void Awake() { base.Awake(); m_HoloLensInput = GetComponent <HoloLensInput>(); if (!m_HoloLensInput) { m_HoloLensInput = gameObject.AddComponent <HoloLensInput>(); } m_InputOverride = m_HoloLensInput; }
protected override void Awake() { base.Awake(); this.m_HoloLensInput = base.GetComponent <HoloLensInput>(); if (this.m_HoloLensInput == null) { this.m_HoloLensInput = base.gameObject.AddComponent <HoloLensInput>(); } base.m_InputOverride = this.m_HoloLensInput; }