public static DoorScript CreateOpenableDoor(Vector3 position, bool right = false, float openAmount = 90) { GameObject door = GameObject.Instantiate(MFPClassicAssets.openableDoor); door.transform.position = position; DoorScript doorScript = door.AddComponent <DoorScript>(); if (right) { doorScript.openAmountRight = openAmount; doorScript.openAmountLeft = 0; } else { doorScript.openAmountLeft = openAmount; doorScript.openAmountRight = 0; } doorScript.gameObject.transform.eulerAngles += new Vector3(0, 180, 0); return(door.GetComponent <DoorScript>()); }
void Update() { RaycastHit hit; crosshair.color = Color.white; if (Physics.Raycast(transform.position, transform.forward, out hit, rayLenght)) { if (hit.collider.CompareTag(interactableTag)) { crosshair.color = Color.red; if (Input.GetKeyDown(KeyCode.E)) { if (door = hit.collider.gameObject.GetComponent <DoorScript>()) { door.PlayAnimation(); } if (coll = hit.collider.gameObject.GetComponent <CollectibleScript>()) { Animator anim = pickTxt.gameObject.GetComponent <Animator>(); anim.Play("FadeIn"); coll.CollectItem(hit); CalculateScore(); } } } } }
void OnTriggerEnter(Collider other) { Debug.Log("TRIGGER TIME CHANGE"); if (other.gameObject.tag == "TimeToggle") { if (TimeManager.instance.slowMotion == true) { TimeManager.instance.slowMotion = false; source.pitch = 1; source.PlayOneShot(slowToNormal); foreach (TorchSoundScript t in FindObjectsOfType <TorchSoundScript>()) { t.NormalMotion(); } SmokeScript.Normal(); DoorScript.Normal(); } else { TimeManager.instance.slowMotion = true; source.pitch = 3; source.PlayOneShot(normalToSlow); foreach (TorchSoundScript t in FindObjectsOfType <TorchSoundScript>()) { t.SlowMotion(); } SmokeScript.SlowMotion(); DoorScript.SlowMotion(); } } }
//public Vector2 textAdjusts = new Vector2(157, 30); // Use this for initialization void Start(){ if (font != null) font = Resources.Load ("Fonts/KoushikiSans") as Font; if (ClickRevealer == null) ClickRevealer = Resources.Load ("Textures/IndicatorRing") as Texture2D; if (scale.x == 0f) { scale.x = transform.localScale.x; scale.y = transform.localScale.y; } if (player == null) player = FindObjectOfType (typeof(playerScript)) as playerScript; doorscript = GetComponent<DoorScript>(); //iconMod.x *= transform.localScale.x; //iconMod.x *= transform.localScale.y; guiStyleFore = new GUIStyle(); guiStyleFore.normal.textColor = Color.white; guiStyleFore.alignment = TextAnchor.UpperCenter ; guiStyleFore.wordWrap = true; guiStyleFore.fontSize = sizeOfFont; guiStyleFore.font = font; guiStyleBack = new GUIStyle(); guiStyleBack.normal.textColor = Color.black; guiStyleBack.alignment = TextAnchor.UpperCenter ; guiStyleBack.wordWrap = true; guiStyleBack.font = font; guiStyleBack.fontSize = sizeOfFont; }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.GetComponent <Pickup>()) { print("Picked up a " + collision.name); GameManager.TheGameManager.Score += collision.GetComponent <Pickup>().ScorePts; collision.gameObject.SetActive(false); } else if (collision.GetComponent <DoorScript>()) { CurrentDoor = collision.GetComponent <DoorScript>(); if (CurrentDoor.IsOpen) { CurrentDoor.CloseDoor(); } } else if (collision.CompareTag("Monster")) { if (Floor == collision.GetComponent <EnemyInfo>().Floor || collision.GetComponent <EnemyInfo>().Floor == 10) { Die(); } } }
void MakeInstance() { if (instance == null) { instance = this; } }
void Update() { if (Input.GetKey(KeyCode.E)) { Ray ray = new Ray(transform.position, transform.forward); RaycastHit hit; if (Physics.Raycast(ray, out hit, interactDistance)) { if (hit.collider.CompareTag("Door")) { DoorScript doorScript = hit.collider.transform.parent.GetComponent <DoorScript>(); if (doorScript == null) { return; } if (Inventory.keys[doorScript.index] == true) { doorScript.ChangeDoorState(); } } else if (hit.collider.CompareTag("Key")) { Inventory.keys[hit.collider.GetComponent <Key>().index] = true; Destroy(hit.collider.gameObject); } } } }
void OnCollisionEnter2D(Collision2D col) { if (playerInCar == true && rb.velocity.magnitude > 1) { //Debug.Log ("CAR COLLIDED WITH " + col.gameObject.name); if (col.gameObject.GetComponent <NPCController> () == true) { NPCController npc = col.gameObject.GetComponent <NPCController> (); npc.knockOutNPC(); //Debug.Log ("Dealt " + Mathf.RoundToInt (100 * rb.velocity.magnitude).ToString () + " Damage to NPC"); npc.myHealth.dealDamage(Mathf.RoundToInt(100 * rb.velocity.magnitude), true); } else if (col.gameObject.GetComponent <DoorScript> () == true) { DoorScript ds = col.gameObject.GetComponent <DoorScript> (); ds.largeImpactOnDoor(100); } else if (col.gameObject.transform.parent != null && col.gameObject.transform.parent.GetComponent <WindowNew> () == true) { WindowNew wn = col.gameObject.transform.parent.GetComponent <WindowNew> (); wn.destroyWindow(); } dealDamage(100); } }
public void disableGUI() { doorToOpen = null; PlayerAction.currentAction = null; displayString = ""; guiObject.SetActive(false); }
public override bool canDo() { if (myDoor == null) { myDoor = this.GetComponent <DoorScript> (); } if (myDoor.locked == false) { //Destroy (this); return(false); } if (Vector3.Distance(this.transform.position, CommonObjectsStore.player.transform.position) < 2.5f && myDoor.locked == true) { return(true); } else { PlayerAction.currentAction = null; Keypad.me.disableGUI(); return(false); } }
public override bool canDo() { illigal = false; if (myDoor == null) { myDoor = this.GetComponent <DoorScript> (); } if (myDoor.locked == false) { if (Vector3.Distance(this.transform.position, CommonObjectsStore.player.transform.position) < 2) { return(true); } else { return(false); } } else { return(false); } }
public override bool canDo() { if (myDoor == null) { myDoor = this.GetComponent <DoorScript> (); } if (myDoor.locked == false) { //Destroy (this); return(false); } if (explosivePlaced == false) { //////////Debug.Log ("Does player have explosives = " + Inventory.playerInventory.doWeHaveItem ("Explosive")); if (Vector3.Distance(this.transform.position, CommonObjectsStore.player.transform.position) < 2 && Inventory.playerInventory.doWeHaveItem("Explosive") == true) { return(true); } else { return(false); } } else { return(false); } }
public static void ResetGame() { ResetTimer(); ResetRigidBodies(); Player.Respawn(); DoorScript.ResetAllDoors(); }
void GetKey() { DoorScript doorScript = Door.GetComponent <DoorScript> (); doorScript.keySystem.isUnlock = true; Destroy(gameObject); }
// Use this for initialization void Start() { ds = door.GetComponent<DoorScript>(); es = boss.GetComponent<EnemyScript>(); ehs = boss.GetComponent<EnemyHealthScript>(); ps = VariableScript.scrPlayerScript1; speed = es.MoveSpeed; }
public void CloseAllUnfinished() { foreach (Transform door in unfinishedDoors) { DoorScript ds = door.GetComponent <DoorScript>(); ds.ClosePermanent(); } }
// Area8 public void OpenFinalRoom(DoorScript finalDoor1) { // Open other door (if closed) if (finalDoor1.open == false) { finalDoor1.ToggleDoor(); } }
void LockBreaking() { DoorScript doorScript = Door.GetComponent <DoorScript> (); doorScript.keySystem.enabled = false; doorScript.OpenText(); LockBreak.Play("Lock_breaking"); FX.SetActive(true); }
private void Start() { //We go fetch our components doorScript = GameObject.Find("Door").GetComponent <DoorScript>(); doorScript1 = GameObject.Find("Door1").GetComponent <DoorScript>(); //We set the Trigger to false, as nothing has happened yet hasTriggered = false; }
public Door(GameObject s) { D = s; DoorScript sk = s.GetComponent <DoorScript> (); TargetArea = sk.TargetArea; TargetPoint = sk.TargetDoor.transform.GetChild(0).position; ClosePoint = s.transform.GetChild(0).position; }
private void Awake() { spawnPoint = GameObject.Find("SpawnPoint"); sofaPoint = GameObject.Find("SofaPoint"); sitPosition = GameObject.Find("SitPosition"); door = FindObjectOfType <DoorScript>(); agent = GetComponent <NavMeshAgent>(); animator = GetComponent <Animator>(); }
void OnTriggerEnter2D(Collider2D coll) { DoorScript ds = coll.gameObject.GetComponent <DoorScript>(); if (ds == null || !ds.NextRoom()) { currBlock = coll.gameObject; } }
// Start is called before the first frame update void Awake() { if (Instance == null) { Instance = this; } anim = GetComponent <Animator>(); box = GetComponent <BoxCollider2D>(); }
void OnTriggerEnter(Collider other) //LINKED TO DOOR SCRIPTs { if (other.gameObject.tag == "Player") { door = GameObject.Find("castledoors").GetComponent <DoorScript>(); door.isUnlocked = true; gameObject.SetActive(false); soundManager.playSound(SoundManager.Sound.Key); } }
private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Bullet" && !isJumping && !isInvinsible) { health--; isInvinsible = true; } else if (other.gameObject.tag == "Jam" && !isJumping) { Heal(0.3); } else if (other.gameObject.tag == "Door") { DoorScript doorScript = other.transform.parent.gameObject.GetComponent <DoorScript>(); bool hasKey = false; if (doorScript != null) { for (int i = 0; i < foundKeys.Count; i++) { KeyScript keyScript = foundKeys[i].GetComponent <KeyScript>(); if (doorScript.keyColorToOpen == keyScript.color) { hasKey = true; Destroy(keyScript.gameObject); } } if (hasKey) { doorScript.Open(); } else { isStuck = true; } } } if (health == 3) { playerSprite.GetComponent <SpriteRenderer>().sprite = Damage3; } if (health == 2) { playerSprite.GetComponent <SpriteRenderer>().sprite = Damage2; } if (health == 1) { playerSprite.GetComponent <SpriteRenderer>().sprite = Damage1; } if (health == 0) { SceneManager.LoadScene(4, LoadSceneMode.Single); } }
void Start() { gates = gameObject.GetComponent <Gates> (); door = gameObject.GetComponent <DoorScript> (); door.enabled = false; animator = gameObject.GetComponent <Animator> (); dialogue = GameObject.Find("Dialogue").GetComponent <Text> (); Renderer renderer = GetComponentInChildren <Renderer>(); renderer.material.shader = Shader.Find("Toon/Lit Outline"); }
private void OnTriggerExit2D(Collider2D collision) { if (collision.GetComponent <DoorScript>()) { CurrentDoor = null; } else if (collision.GetComponent <NavigatorScript>()) { CurrentNavigator = null; } }
void OnTriggerExit(Collider collider) { if (collider.tag == "DoorTrigger") { DoorScript door = FindDoor(collider.gameObject); if (door != null) { door.Close(); } } }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
void Start () { gates = gameObject.GetComponent<Gates> (); door = gameObject.GetComponent<DoorScript> (); door.enabled = false; animator = gameObject.GetComponent<Animator> (); dialogue = GameObject.Find("Dialogue").GetComponent<Text> (); Renderer renderer = GetComponentInChildren<Renderer>(); renderer.material.shader = Shader.Find ("Toon/Lit Outline"); }
private void OnTriggerExit2D(Collider2D collision) { if (activated != null) { if (collision.gameObject == activated.gameObject) { activated.ToggleTooltip(); activated = null; } } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Activated") { if (activated != null) { activated.ToggleTooltip(); } activated = collision.gameObject.GetComponent <DoorScript>(); activated.ToggleTooltip(); } }
void Start() { ds = transform.parent.GetComponent<DoorScript> (); openCheck = ds.open; if ((ds.openAngle > ds.closedAngle) != openCheck) { foreach (BoxCollider c in GetComponents<BoxCollider>()) { c.enabled = !c.enabled; } } }
void DoorCheck() { int counter = 0; foreach (GameObject door in doorList) { if (player.transform.position.x > door.transform.position.x - distance && player.transform.position.x < door.transform.position.x + distance && player.transform.position.z > door.transform.position.z - distance && player.transform.position.z < door.transform.position.z + distance) { doorNear = true; //set closest if (closest == null) { closest = door; } else if (closest != null || closest != door) { //if this item is closer if (Vector3.Distance(player.transform.position, door.transform.position) < Vector3.Distance(player.transform.position, closest.transform.position)) { closest = door; } } } else { counter++; } } //if the player is near an item, let them pick it up if (doorNear) { if (Input.GetKeyDown(KeyCode.E)) { //add code for door being in open or closed state DoorScript doorScript = closest.GetComponent <DoorScript>(); //change boolean state from open to closed or vice versa if (doorScript.open) { doorScript.open = false; } else if (!doorScript.open) { doorScript.open = true; } } } }
// Use this for initialization void Start() { started = false; if (target == null) originalTexture = this.renderer.material.mainTexture; else originalTexture = target.renderer.material.mainTexture; if (door1){ ds1 = door1.GetComponent<DoorScript>(); originalDoor1Texture = door1.renderer.material.mainTexture; } if (door2){ ds2 = door2.GetComponent<DoorScript>(); originalDoor2Texture = door2.renderer.material.mainTexture; } if (door3){ ds3 = door3.GetComponent<DoorScript>(); originalDoor3Texture = door3.renderer.material.mainTexture; } if (door4){ ds4 = door4.GetComponent<DoorScript>(); originalDoor4Texture = door4.renderer.material.mainTexture; } }
// Use this for initialization void Start() { ds = door.GetComponent<DoorScript>(); }
// Use this for initialization void Start() { player = GameObject.Find ("Player").transform; door = GameObject.Find ("DoorGrassExit").GetComponent<DoorScript> (); }
public void OnTriggerEnter(Collider other) { CollectibleScript collectibleScript = other.GetComponent<CollectibleScript>(); if(collectibleScript != null) { collectibleScript.Pickup(); } DoorScript doorScript = other.transform.parent.GetComponent<DoorScript>(); if (doorScript!= null) { m_nearbyDoor = doorScript; doorScript.Open(); } m_nearbySwitch = other.transform.parent.GetComponent<Switch>() as Switch; if(other.name.Contains("Killzone")) { GameStateManager.Instance.Reset(); } }
public void OnTriggerExit(Collider other) { DoorScript doorScript = other.transform.parent.GetComponent<DoorScript>(); if (doorScript != null) { doorScript.Close(); m_nearbyDoor = null; } if (m_nearbySwitch == other.transform.parent.GetComponent<Switch>()) { m_nearbySwitch = null; } }