private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "door" && gameObject.GetComponent <Collider>().enabled) { GameObject door = other.gameObject; DoorMovement dMove = door.GetComponent <DoorMovement>(); dMove.resetIniPos(); dMove.startMovement(); StartCoroutine(dMove.LoadAsyncScene()); } }
public override void Activate() { thisDoor.startMovement(); }