Ejemplo n.º 1
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "door" && gameObject.GetComponent <Collider>().enabled)
        {
            GameObject   door  = other.gameObject;
            DoorMovement dMove = door.GetComponent <DoorMovement>();
            dMove.resetIniPos();
            dMove.startMovement();

            StartCoroutine(dMove.LoadAsyncScene());
        }
    }
Ejemplo n.º 2
0
 public override void Activate()
 {
     thisDoor.startMovement();
 }