Example #1
0
    public void PlayerEnterRoom(Transform playerEnter)
    {
        if (GameManagerPC.Instance != null)
        {
            foreach (GameObject player in GameManagerPC.Instance.playerManagement.playerInstance)
            {
                if (player != null && player.transform != playerEnter && !allPlayerInRoom.Contains(player))
                {
                    player.GetComponent <UnityEngine.AI.NavMeshAgent>().Warp(playerEnter.position);
                }
            }
        }


        foreach (vertex door in OpenedDoors)
        {
            DoorControl dc = door.gameObject.GetComponent <DoorControl>();
            dc.CloseTheDoor();
        }

        try
        {
            isPlayingInRoom = true;
            RoomSetUp();
        }
        catch (System.Exception e)
        {
            Debug.LogError("Error Happend When setup Room " + gameObject.name + ": " + e.Message);
        }
        finally
        {
            CamIsMoving = false;
            randomFrom.roomCam.Priority = 5;
        }
        // Run Gameplay things
    }