Example #1
0
 // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
 override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     if ((token = door.AcquireAccess()) != 0)
     {
         unit.doorToken    = token;
         unit.doorAcquired = true;
     }
 }