public async Task <IActionResult> Edit(int id, [Bind("ID,Number")] Divizion divizion)
        {
            if (id != divizion.ID)
            {
                return(NotFound());
            }

            if (ModelState.IsValid)
            {
                try
                {
                    _context.Update(divizion);
                    await _context.SaveChangesAsync();
                }
                catch (DbUpdateConcurrencyException)
                {
                    if (!DivizionExists(divizion.ID))
                    {
                        return(NotFound());
                    }
                    else
                    {
                        throw;
                    }
                }
                return(RedirectToAction(nameof(Index)));
            }
            return(View(divizion));
        }
        public async Task <IActionResult> Create([Bind("ID,Number")] Divizion divizion)
        {
            if (ModelState.IsValid)
            {
                _context.Add(divizion);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            return(View(divizion));
        }
Example #3
0
        public static void Initialize(KZVLContext context)
        {
            context.Database.EnsureCreated();

            // Look for any students.
            if (context.Roles.Any())
            {
                return;   // DB has been seeded
            }
            #region Role
            var roles = new Role[]
            {
                new Role {
                    Name = "Diagonalus"
                },
                new Role {
                    Name = "Perviy Temp"
                },
                new Role {
                    Name = "Vtoroy Temp"
                },
                new Role {
                    Name = "Libero"
                },
                new Role {
                    Name = "Passer"
                }
            };
            foreach (Role s in roles)
            {
                context.Roles.Add(s);
            }
            context.SaveChanges();
            #endregion

            #region Divizions
            var divizions = new Divizion[]
            {
                new Divizion {
                    Number = 1
                },
                new Divizion {
                    Number = 2
                },
                new Divizion {
                    Number = 3
                },
                new Divizion {
                    Number = 4
                }
            };
            foreach (Divizion c in divizions)
            {
                context.Divizions.Add(c);
            }
            context.SaveChanges();
            #endregion

            #region Group
            var groups = new Group[]
            {
                new Group {
                    Name = "A", DivizionID = divizions.Single(i => i.Number == 1).ID
                },
                new Group {
                    Name = "B", DivizionID = divizions.Single(i => i.Number == 1).ID
                },
                new Group {
                    Name = "C", DivizionID = divizions.Single(i => i.Number == 2).ID
                },
                new Group {
                    Name = "D", DivizionID = divizions.Single(i => i.Number == 2).ID
                },
                new Group {
                    Name = "E", DivizionID = divizions.Single(i => i.Number == 3).ID
                },
            };
            foreach (Group e in groups)
            {
                context.Groups.Add(e);
            }
            context.SaveChanges();
            #endregion

            #region Team
            var teams = new Team[]
            {
                new Team {
                    Name = "Meridian", GroupId = groups.Single(i => i.Name == "A").ID, Rating = 12
                },
                new Team {
                    Name = "Boryspil", GroupId = groups.Single(i => i.Name == "A").ID, Rating = 10
                },
                new Team {
                    Name = "Temp", GroupId = groups.Single(i => i.Name == "B").ID, Rating = 8
                },
            };
            foreach (Team e in teams)
            {
                context.Teams.Add(e);
            }
            context.SaveChanges();
            #endregion

            #region Players
            var players = new Player[]
            {
                new Player {
                    Number = 10, Name = "Eugene Romanenko", Height = 192, RoleId = roles.Single(i => i.Name == "Perviy Temp").Id, TeamId = teams.Single(i => i.Name == "Meridian").Id, CountOfTheBestPlayer = 3, Category = "KMS", Birth = new DateTime(2000, 3, 16), IsCaptain = false, IsBestGroupPlayer = false
                },
                new Player {
                    Number = 3, Name = "Alexandr Shapovalov", Height = 192, RoleId = roles.Single(i => i.Name == "Passer").Id, TeamId = 1, CountOfTheBestPlayer = 2, Category = "KMS", Birth = new DateTime(1991, 5, 8), IsCaptain = false, IsBestGroupPlayer = false
                },
                new Player {
                    Number = 5, Name = "Bogdan Polovinskiy", Height = 190, RoleId = roles.Single(i => i.Name == "Vtoroy Temp").Id, TeamId = teams.Single(i => i.Name == "Meridian").Id, CountOfTheBestPlayer = 5, Category = "1 level", Birth = new DateTime(1989, 2, 8), IsCaptain = true, IsBestGroupPlayer = true
                },
                new Player {
                    Number = 5, Name = "Roman Romanenko", Height = 189, RoleId = roles.Single(i => i.Name == "Libero").Id, TeamId = teams.Single(i => i.Name == "Boryspil").Id, CountOfTheBestPlayer = 5, Category = "1 level", Birth = new DateTime(1988, 2, 8), IsCaptain = true, IsBestGroupPlayer = false
                },
                new Player {
                    Number = 5, Name = "Vladislav Mushynskiy", Height = 190, RoleId = roles.Single(i => i.Name == "Libero").Id, TeamId = teams.Single(i => i.Name == "Meridian").Id, CountOfTheBestPlayer = 2, Category = "1 level", Birth = new DateTime(1992, 72, 15), IsCaptain = false, IsBestGroupPlayer = false
                },
            };
            foreach (Player e in players)
            {
                context.Players.Add(e);
            }
            context.SaveChanges();
            #endregion
        }