Example #1
0
    private void Start()
    {
        enemyTransform  = GetComponent <Transform>();
        playerTransform = GameObject.FindGameObjectWithTag("Player").transform;
        distanceAttackTypeNormalState = DistanceAttackTypeNormalState.idle;
        //distanceAttackTypeNormalPattern = DistanceAttackTypeNormalPattern.patternZero;

        enemyDistanceCheck = false;
        attackAreaTransform.GetComponent <SpriteRenderer>().enabled = false;
        trap01 = false;
        //  StartCoroutine("WaitForPlayer");
    }
Example #2
0
 void stateChange()
 {
     distanceAttackTypeNormalState = DistanceAttackTypeNormalState.idle;
 }