private void Start() { enemyTransform = GetComponent <Transform>(); playerTransform = GameObject.FindGameObjectWithTag("Player").transform; distanceAttackTypeNormalState = DistanceAttackTypeNormalState.idle; //distanceAttackTypeNormalPattern = DistanceAttackTypeNormalPattern.patternZero; enemyDistanceCheck = false; attackAreaTransform.GetComponent <SpriteRenderer>().enabled = false; trap01 = false; // StartCoroutine("WaitForPlayer"); }
void stateChange() { distanceAttackTypeNormalState = DistanceAttackTypeNormalState.idle; }