void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.CompareTag("Player"))
     {
         lightSys.Light();
         PlayerController player = collision.gameObject.GetComponent <PlayerController>();
         player.BlockDirection(DirectionF.rotateDirection(player.direction, orientation));
         player.StopMovement();
         player.SetReady(1f);
         SoundManager.instance.PlaySingle(hitSound);
     }
 }