public override bool onDirection(Direction d) { GridLoc orGLoc = currentIndex.clone(); try { moveSelect(d); return(false); } catch (Exception e) { if (getNextTVBehaviourByDirection(d) != null) { currentIndex = orGLoc; return(true); } else if (!DirectionF.i(d).isVertical() && horizontalEndRepeatable) { handleRepeatEnd(d); return(false); } else if (DirectionF.i(d).isVertical() && verticalEndRepeatable) { handleRepeatEnd(d); return(false); } else { return(handleOther(d, orGLoc, currentIndex)); } } }
void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("Player")) { lightSys.Light(); PlayerController player = collision.gameObject.GetComponent <PlayerController>(); player.BlockDirection(DirectionF.rotateDirection(player.direction, orientation)); player.StopMovement(); player.SetReady(1f); SoundManager.instance.PlaySingle(hitSound); } }