public void DoInter() { if (dc && gm) { dc.restart(); gm.UpdateTime(); } else if (bin) { UI.SetActive(true); UI2.SetActive(true); } }
public void DoInter() { //Make item disappear if (inventory) { gameObject.SetActive(false); } else if (farmable) { } else if (dc && gm) { dc.restart(); gm.UpdateTime(); } else if (bin) { UI.SetActive(true); } }