private void OnEnable() { player.DisableControls(); player.EnableKey("interact"); dialogue.ResetDialogue(); dialogue.Play(); }
private void OnEnable() { player.DisableControls(); player.EnableKey("interact"); goals.SetMyraGoal("bring_flower"); dialogue.ResetDialogue(); dialogue.Play(); int j = 0; for (int i = 0; i < items.Length; i++) { if (inventory.FindItemInInventory(items[i].nameItem)) { switch (items[i].nameItem) { case "flower_carnation": btns[j].onClick.AddListener(GiveCarnation); break; case "flower_gardenia": btns[j].onClick.AddListener(GiveGardenia); break; case "flower_winterberry": btns[j].onClick.AddListener(GiveWinterberry); break; default: Debug.Log("invalid flower"); break; } btns[j].gameObject.SetActive(true); StartCoroutine(UpdateButtonText(btns[j], LocalizedText.GetTextDeterminatedKey(items[i].nameItem))); j++; } } anim.SetBool("OptionsActive", true); }