private void OnEnable() { player.DisableControls(); player.EnableKey("interact"); dialogue.ResetDialogue(); dialogue.Play(); }
private void YmirDialogue() { if (phase.Equals("ymir")) { if (ymirExplanation.activeInHierarchy) { if (player.GetInteractTrigger()) { if (!ymirDialogue.GetDialogueEnded()) { if (ymirDialogue.GetEndLine()) { ymirDialogue.Play(); } } else { canvasBlinkEyes.SetActive(false); phase = "finish"; ymirExplanation.SetActive(false); tutorial.SetActive(true); gameObject.SetActive(false); } } } else { ymirExplanation.SetActive(true); ymirDialogue.Play(); player.EnableKey("interact"); } } }
private void Update() { if (dialogue.activeInHierarchy) { if (!dialogueBox.GetDialogueEnded()) { if (player.GetInteractTrigger() && dialogueBox.GetEndLine()) { dialogueBox.Play(); } } else { dialogue.gameObject.SetActive(false); cam.SetActive(false); Invoke(nameof(EnableControl), 0.5f); } } }
private void OnEnable() { player.DisableControls(); player.EnableKey("interact"); InventoryObject auxInventory = inventory.GetMemories(); foreach (ItemObject obj in auxInventory.inventory) { memoriesPlayer.Add(obj); } if (YmirExplanation.activeInHierarchy) { YmirDialogue.Play(); } OfferedMemoriesBox.UpdateMemories(memoriesGiven); PlayerMemoriesBox.UpdateMemories(memoriesPlayer); }
private void OnEnable() { player.DisableControls(); player.EnableKey("interact"); goals.SetMyraGoal("bring_flower"); dialogue.ResetDialogue(); dialogue.Play(); int j = 0; for (int i = 0; i < items.Length; i++) { if (inventory.FindItemInInventory(items[i].nameItem)) { switch (items[i].nameItem) { case "flower_carnation": btns[j].onClick.AddListener(GiveCarnation); break; case "flower_gardenia": btns[j].onClick.AddListener(GiveGardenia); break; case "flower_winterberry": btns[j].onClick.AddListener(GiveWinterberry); break; default: Debug.Log("invalid flower"); break; } btns[j].gameObject.SetActive(true); StartCoroutine(UpdateButtonText(btns[j], LocalizedText.GetTextDeterminatedKey(items[i].nameItem))); j++; } } anim.SetBool("OptionsActive", true); }
private void DialoguePhases() { timer += Time.deltaTime; seconds = (int)(timer % 60); float pos = player.gameObject.transform.position.z; switch (phase) { case "start": if (seconds >= 4) { anim.SetTrigger("StartDialogue"); phase = "second"; } break; case "second": if (seconds >= 12 && Mathf.Abs(pos) > 70) { anim.SetTrigger("StartDialogue"); phase = "third"; } break; case "third": if (seconds >= 20 && Mathf.Abs(pos) > 250) { anim.SetTrigger("StartDialogue"); phase = "fourth"; } break; case "fourth": if (seconds >= 28 && Mathf.Abs(pos) > 400) { text.alignment = TextAlignmentOptions.MidlineLeft; anim.SetTrigger("DarkYmir"); phase = "fifth"; } break; case "fifth": if (dialogue.GetEndLine()) { if (player.GetInteractTrigger()) { anim.SetTrigger("NormalYmir"); phase = "sixth"; } } break; case "sixth": if (player.GetInteractTrigger()) { if (!dialogue.GetDialogueEnded()) { if (dialogue.GetEndLine()) { dialogue.Play(); } } else { buttonEyes.interactable = true; textButton.SetActive(true); phase = "finish"; } } break; } }