Example #1
0
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.name == "player" && !player.hadDialogue[4])
        {
            switch (PlayerPrefs.GetInt("professor"))
            {
            case 0:
                professorName  = "Pr. Silitti";
                professorImage = Resources.Load <Sprite>("Professors/silitti_face");
                break;

            case 1:
                professorName  = "Pr. Shilov";
                professorImage = Resources.Load <Sprite>("Professors/shilov_face");
                break;

            case 2:
                professorName  = "Pr. Zouev";
                professorImage = Resources.Load <Sprite>("Professors/zouev_face");
                break;
            }
            api.DialogueStart(4, professorName, "Good day, " + player.fullname + ".. Why are you so late? Did you forget that you have a final exam today?", professorImage);
            api.SetHints("Apologize to the professor!\nSay something containing \"sorry\"");
        }
    }
Example #2
0
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.name == "player" && !player.hadDialogue[0])
        {
            switch (PlayerPrefs.GetInt("professor"))
            {
            case 0:
                professorName  = "Pr. Silitti";
                professorImage = Resources.Load <Sprite>("Professors/silitti_face");
                break;

            case 1:
                professorName  = "Pr. Shilov";
                professorImage = Resources.Load <Sprite>("Professors/shilov_face");
                break;

            case 2:
                professorName  = "Pr. Zouev";
                professorImage = Resources.Load <Sprite>("Professors/zouev_face");
                break;
            }
            api.DialogueStart(0, professorName, "Good Morning!", professorImage);
            api.SetHints("Greet the professor!\n1. Hi\n2. Hello");
        }
    }
Example #3
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.name == "player" && !player.hadDialogue[3])
     {
         api.DialogueStart(3, "Simon Barrel-Roll", "*sighing* Hi! ", rightPicture);
         api.SetHints("Greet the guy!\n1. Hi\n2. Hello");
     }
 }
Example #4
0
 // Update is called once per frame
 void Update()
 {
     if (player.canMove)
     {
         api.DialogueStart(2, "Yakubovich", "Pam pam pam! Welcome to the famous game show!", rightPicture);
         api.SetHints("Greet the showman!");
     }
 }
Example #5
0
 void Update()
 {
     if (player.canMove)
     {
         api.DialogueStart(5, "Sheet of Paper", "Good Day, the Information Man!", rightPicture);
         api.SetHints("Greet the sheet of paper!\n1. Hi\n2. Hello");
     }
 }
Example #6
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.name == "player" && !player.hadDialogue[1])
     {
         api.DialogueStart(1, "Painter.Net", "Hey! Where are you going?! Did you see an announcement that "
                           + "skyway is closed\n because of unplanned works!", rightPicture);
         api.SetHints("1. Yes\n2. No");
     }
 }