void Update()
 {
     if (dialogType == DialogType.Text && TextInAction)
     {
         UpdateDialogSection();
         if (Input.GetMouseButtonDown(0))
         {
             TextInAction = false;
             NPCText.text = fullNPCString;
             dialogTrigger.StopLipsyncText();
             if (dialogSource.isPlaying)
             {
                 dialogSource.Stop();
             }
         }
     }
 }