public static void Show(string title, string description, string backLabel, Action backAction, bool hideOldMenu = false) { Dialogs.HideProgress(); MultiplayerErrorMenu menu = MenuSystem.instance.GetMenu <MultiplayerErrorMenu>(); menu.titleText.text = title; menu.descriptionText.text = description; menu.backText.text = backLabel; menu.onBack = backAction; if (DialogOverlay.GetOpacity() >= 0.99f) { hideOldMenu = true; } MenuSystem.instance.ShowMenu <MultiplayerErrorMenu>(hideOldMenu); }