public static void Show(string title, string description, string backLabel, Action backAction, bool hideOldMenu = false)
        {
            Dialogs.HideProgress();
            MultiplayerErrorMenu menu = MenuSystem.instance.GetMenu <MultiplayerErrorMenu>();

            menu.titleText.text       = title;
            menu.descriptionText.text = description;
            menu.backText.text        = backLabel;
            menu.onBack = backAction;
            if (DialogOverlay.GetOpacity() >= 0.99f)
            {
                hideOldMenu = true;
            }
            MenuSystem.instance.ShowMenu <MultiplayerErrorMenu>(hideOldMenu);
        }