Example #1
0
        public bool GetPolyHeight(Vector2 pos, ref float height)
        {
            if (m_navQuery != null)
            {
                var _pos = new[] { pos.x, pos.y };
                var ds   = m_navQuery.getPolyHeight(0, _pos, ref height);
                return(ds == Detour.DT_SUCCESS);
            }

            return(false);
        }
Example #2
0
    public static SmoothPath ComputeSmoothPath(Detour.dtNavMeshQuery navQuery, float[] startWorldPos, float[] endWorldPos, float distance = 10)
    {
        SmoothPath smoothPath = new SmoothPath();

        if (navQuery == null)
        {
            return(smoothPath);
        }

        float[] extents = new float[3];
        for (int i = 0; i < 3; ++i)
        {
            extents[i] = distance;
        }

        dtPolyRef startRef = 0;
        dtPolyRef endRef   = 0;

        float[] startPt = new float[3];
        float[] endPt   = new float[3];

        Detour.dtQueryFilter filter = new Detour.dtQueryFilter();

        navQuery.findNearestPoly(startWorldPos, extents, filter, ref startRef, ref startPt);
        navQuery.findNearestPoly(endWorldPos, extents, filter, ref endRef, ref endPt);

        const int maxPath = SmoothPath.MAX_POLYS;

        dtPolyRef[] path = new dtPolyRef[maxPath];

        int pathCount = -1;

        navQuery.findPath(startRef, endRef, startPt, endPt, filter, path, ref pathCount, maxPath);

        smoothPath.m_nsmoothPath = 0;

        if (pathCount > 0)
        {
            // Iterate over the path to find smooth path on the detail mesh surface.
            dtPolyRef[] polys = new dtPolyRef[SmoothPath.MAX_POLYS];
            for (int i = 0; i < pathCount; ++i)
            {
                polys[i] = path[i];
            }
            int npolys = pathCount;

            float[] iterPos           = new float[3];
            float[] targetPos         = new float[3];
            bool    posOverPoly_dummy = false;
            navQuery.closestPointOnPoly(startRef, startPt, iterPos, ref posOverPoly_dummy);
            navQuery.closestPointOnPoly(polys[npolys - 1], endPt, targetPos, ref posOverPoly_dummy);

            const float STEP_SIZE = 0.5f;
            const float SLOP      = 0.01f;

            smoothPath.m_nsmoothPath = 0;

            Detour.dtVcopy(smoothPath.m_smoothPath, smoothPath.m_nsmoothPath * 3, iterPos, 0);
            smoothPath.m_nsmoothPath++;

            // Move towards target a small advancement at a time until target reached or
            // when ran out of memory to store the path.
            while (npolys != 0 && smoothPath.m_nsmoothPath < SmoothPath.MAX_SMOOTH)
            {
                // Find location to steer towards.
                float[]   steerPos     = new float[3];
                byte      steerPosFlag = 0;
                dtPolyRef steerPosRef  = 0;

                if (!getSteerTarget(navQuery, iterPos, targetPos, SLOP,
                                    polys, npolys, steerPos, ref steerPosFlag, ref steerPosRef))
                {
                    break;
                }

                bool endOfPath         = (steerPosFlag & (byte)Detour.dtStraightPathFlags.DT_STRAIGHTPATH_END) != 0 ? true : false;
                bool offMeshConnection = (steerPosFlag & (byte)Detour.dtStraightPathFlags.DT_STRAIGHTPATH_OFFMESH_CONNECTION) != 0 ? true : false;

                // Find movement delta.
                float[] delta = new float[3];                //, len;
                float   len   = .0f;
                Detour.dtVsub(delta, steerPos, iterPos);
                len = (float)Mathf.Sqrt(Detour.dtVdot(delta, delta));
                // If the steer target is end of path or off-mesh link, do not move past the location.
                if ((endOfPath || offMeshConnection) && len < STEP_SIZE)
                {
                    len = 1;
                }
                else
                {
                    len = STEP_SIZE / len;
                }
                float[] moveTgt = new float[3];
                Detour.dtVmad(moveTgt, iterPos, delta, len);

                // Move
                float[]     result   = new float[3];
                dtPolyRef[] visited  = new dtPolyRef[16];
                int         nvisited = 0;
                navQuery.moveAlongSurface(polys[0], iterPos, moveTgt, filter,
                                          result, visited, ref nvisited, 16);

                npolys = fixupCorridor(polys, npolys, SmoothPath.MAX_POLYS, visited, nvisited);
                npolys = fixupShortcuts(polys, npolys, navQuery);

                float    h = 0;
                dtStatus getHeightStatus = navQuery.getPolyHeight(polys[0], result, ref h);
                result[1] = h;

                if ((getHeightStatus & Detour.DT_FAILURE) != 0)
                {
                    Debug.LogError("Failed to getPolyHeight " + polys[0] + " pos " + result[0] + " " + result[1] + " " + result[2] + " h " + h);
                }

                Detour.dtVcopy(iterPos, result);

                // Handle end of path and off-mesh links when close enough.
                if (endOfPath && inRange(iterPos, 0, steerPos, 0, SLOP, 1.0f))
                {
                    // Reached end of path.
                    Detour.dtVcopy(iterPos, targetPos);
                    if (smoothPath.m_nsmoothPath < SmoothPath.MAX_SMOOTH)
                    {
                        Detour.dtVcopy(smoothPath.m_smoothPath, smoothPath.m_nsmoothPath * 3, iterPos, 0);
                        smoothPath.m_nsmoothPath++;
                    }
                    break;
                }
                else if (offMeshConnection && inRange(iterPos, 0, steerPos, 0, SLOP, 1.0f))
                {
                    // Reached off-mesh connection.
                    float[] startPos = new float[3];                    //, endPos[3];
                    float[] endPos   = new float[3];

                    // Advance the path up to and over the off-mesh connection.
                    dtPolyRef prevRef = 0, polyRef = polys[0];
                    int       npos = 0;
                    while (npos < npolys && polyRef != steerPosRef)
                    {
                        prevRef = polyRef;
                        polyRef = polys[npos];
                        npos++;
                    }
                    for (int i = npos; i < npolys; ++i)
                    {
                        polys[i - npos] = polys[i];
                    }

                    npolys -= npos;

                    // Handle the connection.

                    dtStatus status = navQuery.getAttachedNavMesh().getOffMeshConnectionPolyEndPoints(prevRef, polyRef, startPos, endPos);
                    if (Detour.dtStatusSucceed(status))
                    {
                        if (smoothPath.m_nsmoothPath < SmoothPath.MAX_SMOOTH)
                        {
                            Detour.dtVcopy(smoothPath.m_smoothPath, smoothPath.m_nsmoothPath * 3, startPos, 0);
                            smoothPath.m_nsmoothPath++;
                            // Hack to make the dotted path not visible during off-mesh connection.
                            if ((smoothPath.m_nsmoothPath & 1) != 0)
                            {
                                Detour.dtVcopy(smoothPath.m_smoothPath, smoothPath.m_nsmoothPath * 3, startPos, 0);
                                smoothPath.m_nsmoothPath++;
                            }
                        }
                        // Move position at the other side of the off-mesh link.
                        Detour.dtVcopy(iterPos, endPos);
                        float eh = 0.0f;
                        navQuery.getPolyHeight(polys[0], iterPos, ref eh);
                        iterPos[1] = eh;
                    }
                }

                // Store results.
                if (smoothPath.m_nsmoothPath < SmoothPath.MAX_SMOOTH)
                {
                    Detour.dtVcopy(smoothPath.m_smoothPath, smoothPath.m_nsmoothPath * 3, iterPos, 0);
                    smoothPath.m_nsmoothPath++;
                }
            }
        }
        return(smoothPath);
    }