private void OnDisable() { _destroyer.Deactivate(); _spawner.SpawnCube -= OnSpawnedCube; _destroyer.NeedDestroy -= OnNeedDestroy; StopGame(); }
private void OnDisable() { _destroyer.Deactivate(); _spawner.SpawnCube -= OnSpawnedCube; _destroyer.NeedDestroy -= OnNeedDestroy; StopGame(); }