Example #1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            if (Physics.Raycast(new Ray(cam.transform.position + cam.transform.forward * .5f, cam.transform.forward), out hit, 20))
            {
                DisparoGo.SetActive(true);
                ExplosionGo.transform.position = hit.point;
                ExplosionGo.SetActive(true);

                Invoke("ApagarEfecto", 2);
                print(hit.collider.name);
            }

            Destroyer health = hit.collider.GetComponent <Destroyer>();
            if (health != null)
            {
                health.Damage(gunDamage);
            }
            if (hit.rigidbody != null)
            {
                hit.rigidbody.AddForce(-hit.normal * hitForce);
            }
        }
    }
Example #2
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetButtonDown("Fire1") && Time.time > nextFire)
        {
            nextFire = Time.time + fireRate;
            StartCoroutine(ShotEffect());
            Vector3    rayOrigin = fpsCam.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 0));
            RaycastHit hit;

            laserline.SetPosition(0, gunEnd.position);
            if (Physics.Raycast(rayOrigin, fpsCam.transform.forward, out hit, weaponRange))
            {
                laserline.SetPosition(1, hit.point);
                Destroyer health = hit.collider.GetComponent <Destroyer>();

                if (health != null)
                {
                    health.Damage(gunDamage);
                }
                if (hit.rigidbody != null)
                {
                    hit.rigidbody.AddForce(-hit.normal * hitForce);
                }
            }
            else
            {
                laserline.SetPosition(1, rayOrigin + (fpsCam.transform.forward * weaponRange));
            }
        }
    }