Example #1
0
    private void OnCollisionEnter(Collision collision)
    {
        if (isCollision)
        {
            //  Apply the force to the rigibody ignoring the mass
            collision.rigidbody.AddForceAtPosition(directionForce * forceApply, collision.transform.position, ForceMode.VelocityChange);
            //  Reset the collision
            isCollision = false;

            //  Take damage to the object
            DestroyableObject destroyableObject = collision.collider.gameObject.GetComponent <DestroyableObject>();
            if (destroyableObject)
            {
                destroyableObject.TakeDamage(punchDamage);
            }
        }
    }