private void OnTriggerEnter(Collider _other) { ProjectileController projectileController = _other.GetComponent <ProjectileController>(); projectileController.Free(); float power = projectileController.configData.power; if (projectileController.isFromPlayer && attackPointType.Equals(AttackPointType.Weak)) { power *= 1.5f; } if (attackPointType.Equals(AttackPointType.Weak)) { UpdateHP(power); } parent.GotAttack(this, power); }