Example #1
0
        private void SetSkillsInternal()
        {
            var skills = new Dictionary <int, int>();

            foreach (IArmorPiece armorPiece in armorPieces.Where(x => x != null))
            {
                foreach (IAbility ability in armorPiece.Abilities)
                {
                    IncrementSkillLevel(skills, ability);
                }
            }

            CheckAbilitiesOnArmorSet(skills);

            if (charm != null)
            {
                foreach (IAbility ability in charm.Abilities)
                {
                    IncrementSkillLevel(skills, ability);
                }
            }

            foreach (ArmorSetJewelViewModel jewelViewModel in jewels)
            {
                foreach (IAbility ability in jewelViewModel.Jewel.Abilities)
                {
                    for (int i = 0; i < jewelViewModel.Count; i++)
                    {
                        IncrementSkillLevel(skills, ability);
                    }
                }
            }

            // ------------------------------------

            var localAdditionalSkills = new List <SearchResultSkillViewModel>();

            foreach (KeyValuePair <int, int> skillKeyValue in skills)
            {
                ISkill skill      = GlobalData.Instance.Skills.First(s => s.Id == skillKeyValue.Key);
                int    totalLevel = skillKeyValue.Value;

                IAbility foundAbility = DesiredAbilities.FirstOrDefault(a => a.Skill.Id == skill.Id);
                if (foundAbility == null)
                {
                    localAdditionalSkills.Add(new SearchResultSkillViewModel(skill, totalLevel, true));
                }
                else if (totalLevel > foundAbility.Level)
                {
                    localAdditionalSkills.Add(new SearchResultSkillViewModel(skill, totalLevel, false));
                }
            }

            additionalSkills = localAdditionalSkills.OrderBy(x => x.Skill.Id).ToArray();
        }
Example #2
0
        private void RemoveEquipmentsBySkillExclusion()
        {
            IList <IAbility> excludedAbilities = DesiredAbilities.Where(x => x.Level == 0).ToList();

            RemoveEquipmentsBySkillExclusion(excludedAbilities, inputHeads);
            RemoveEquipmentsBySkillExclusion(excludedAbilities, inputChests);
            RemoveEquipmentsBySkillExclusion(excludedAbilities, inputGloves);
            RemoveEquipmentsBySkillExclusion(excludedAbilities, inputWaists);
            RemoveEquipmentsBySkillExclusion(excludedAbilities, inputLegs);
            RemoveEquipmentsBySkillExclusion(excludedAbilities, inputCharms);
        }
Example #3
0
        private bool IsMatchingExcludedSkill(IAbility ability)
        {
            foreach (IAbility desiredAbility in DesiredAbilities.Where(x => x.Level == 0))
            {
                if (DataUtility.AreAbilitiesOnSameSkill(ability, desiredAbility))
                {
                    return(true);
                }
            }

            return(false);
        }