public override void Awake() { base.Awake(); m_levelGoal = GetComponent <LevelGoal>(); m_board = GameObject.FindObjectOfType <Board>().GetComponent <Board>(); }
public void SetupStars(LevelGoal levelGoal) { if (levelGoal == null) { return; } m_levelGoal = levelGoal; m_maxScore = m_levelGoal.scoreGoals[m_levelGoal.scoreGoals.Length - 1]; float sliderWidth = slider.GetComponent <RectTransform>().rect.width; if (m_maxScore > 0) { for (int i = 0; i < m_levelGoal.scoreGoals.Length; i++) { if (scoreStars[i] != null) { float newX = (sliderWidth * m_levelGoal.scoreGoals[i] / m_maxScore) - (sliderWidth * 0.5f); RectTransform starRectXform = scoreStars[i].GetComponent <RectTransform>(); if (starRectXform != null) { starRectXform.anchoredPosition = new Vector2(newX, starRectXform.anchoredPosition.y); } } } } }
public void SetupStars(LevelGoal levelGoal) { if (levelGoal == null) { Debug.LogWarning("SCOREMETER invalid level goal"); return; } _levelGoal = levelGoal; _maxScore = _levelGoal.ScoreGoals[_levelGoal.ScoreGoals.Length - 1]; float sliderWidth = Slider.GetComponent <RectTransform>().rect.width; if (_maxScore > 0) { for (int i = 0; i < levelGoal.ScoreGoals.Length; i++) { if (ScoreStars[i] != null) { float newX = (sliderWidth * levelGoal.ScoreGoals[i] / _maxScore) - (sliderWidth * 0.5f); RectTransform starRectXform = ScoreStars[i].GetComponent <RectTransform>(); if (starRectXform != null) { starRectXform.anchoredPosition = new Vector2(newX, starRectXform.anchoredPosition.y); } } } } }
public void SetupStars(LevelGoal levelGoal) { if (levelGoal == null) { Debug.LogWarning("Scoremeter: invalid level goal!"); return; } this.levelGoal = levelGoal; maxScore = this.levelGoal.scoreGoals[this.levelGoal.scoreGoals.Length - 1]; float sliderWidth = slider.GetComponent <RectTransform>().rect.width; if (maxScore > 0) { for (int i = 0; i < levelGoal.scoreGoals.Length; i++) { if (scoreStars[i] != null) { float newX = (sliderWidth * levelGoal.scoreGoals[i] / maxScore) - (sliderWidth * 0.5f); RectTransform starRectXform = scoreStars[i].GetComponent <RectTransform>(); if (starRectXform != null) { starRectXform.anchoredPosition = new Vector2(newX, starRectXform.anchoredPosition.y); } } } } }
// initialize components void Awake() { m_image = GetComponent <Image>(); m_rectXform = GetComponent <RectTransform>(); m_board = UnityEngine.Object.FindObjectOfType <Board>().GetComponent <Board>(); m_levelGoal = GetComponent <LevelGoal>(); buttonBuy = boosterBuy.GetComponent <Button>(); }
public override void Awake() { base.Awake(); m_levelGoal = GetComponent <LevelGoal>(); //cache reference to goal m_board = FindObjectOfType <Board>().GetComponent <Board>(); }
IEnumerator Start() { if (segments.Count == 0) { throw new System.Exception("NOT ENOUGH SEGMENTS FOR THIS LEVEL - must be at least 1"); } CurrentState = State.InProgress; while (CurrentState == State.InProgress) { if (LevelCasualties.current != null && LevelCasualties.current.TooManyCasualties) { CurrentState = State.Lost; } else if (currentGoal == null) { var segment = segments[currentIndex]; currentGoal = segment.goal; //Crane.current.ResetCrane(); ResetCrane(); yield return(new WaitForSeconds(1f)); var building = GameObject.Instantiate <Building>(segment.buildingPrefab); Crane.current.AttachBuilding(building); currentGoal.TargetBuilding = building; HideGoals(); currentGoal.gameObject.SetActive(true); } else { if (currentGoal.IsSuccess) { Crane.current.DetachBuilding(currentGoal.TargetBuilding); if (currentIndex == (segments.Count - 1)) { yield return(new WaitForSeconds(3f)); CurrentState = State.Won; } else { currentGoal = null; currentIndex++; } } else if (Crane.current.AttachedBuilding == null && Crane.current.TimeSinceDetached > 5f) { CurrentState = State.Lost; } } yield return(null); } }
public override void Awake() { base.Awake(); DontDestroyOnLoad(this.gameObject); board = FindObjectOfType <Board>().GetComponent <Board>(); levelGoal = GetComponent <LevelGoal>(); levelGoalCollected = GetComponent <LevelGoalCollected>(); }
void Start() { eventSystem = GameObject.Find("EventSystem").GetComponent <EventSystem>(); sceneController = GameObject.Find("SceneController").GetComponent <SceneController>(); source = GetComponent <AudioSource>(); myCanvas = GetComponent <Canvas>(); goal = GameObject.FindGameObjectWithTag("Goal").GetComponent <LevelGoal>(); myCanvas.enabled = false; }
public override void Awake() { base.Awake(); // fill in LevelGoal and LevelGoalTimed components m_levelGoal = GetComponent <LevelGoal>(); m_levelGoalTimed = GetComponent <LevelGoalTimed>(); // cache a reference to the Board m_board = GameObject.FindObjectOfType <Board>().GetComponent <Board>(); }
public void GoalReached(LevelGoal goal) { if (gameState != GameState.Playing) { return; } gameState = GameState.Done; float totalTime = Time.time - levelStartedAt; FindObjectOfType <UIAnimation>().LevelDone(totalTime); FindObjectOfType <Hero>().LevelComplete(); }
private void OnLevelLoaded(string levelName) { levelGoal = Resources.Load <LevelGoal>(levelName); enemiesKilled = 0; pickupsCollected = 0; enemiesToKill = FindObjectsOfType <EnemyHealth>().Length; IPickupableItem[] pickups = FindObjectsOfType <Pickup>(); pickupsToCollect = pickups .Where(p => levelGoal.ContainsType(p.ItemInfo)) .Sum(p => p.Amount); }
} // other classes access Levelgoal through gamemanager. public override void Awake() //already defined awake in levelgoal singleton, we have to override it. tile.cs and rectxformmover. { base.Awake(); //get all the logic from singleton base class. awake is earlier than stat. m_dataManager = Object.FindObjectOfType <DataManager>(); m_soundManager = Object.FindObjectOfType <SoundManager>(); if (SceneManager.GetActiveScene().buildIndex > 1) { m_levelGoal = GetComponent <LevelGoal>(); // m_levelGoalTimed = GetComponent<LevelGoalTimed>(); // omitted because levelgoal class now has time related components. m_levelGoalCollected = GetComponent <LevelGoalCollected>(); m_board = GameObject.FindObjectOfType <Board>().GetComponent <Board>(); } }
public override void Awake() { base.Awake(); // fill in LevelGoal and LevelGoalTimed components m_levelGoal = GetComponent <LevelGoal>(); // m_levelGoalTimed = GetComponent<LevelGoalTimed>(); m_levelGoalCollected = GetComponent <LevelGoalCollected>(); // cache a reference to the Board m_board = GameObject.FindObjectOfType <Board>().GetComponent <Board>(); Chartboost.cacheInterstitial(CBLocation.Default); }
public override void Awake() { base.Awake(); LoadInfo.LoadData(); // fill in LevelGoal and LevelGoalTimed components m_levelGoal = GetComponent <LevelGoal>(); // m_levelGoalTimed = GetComponent<LevelGoalTimed>(); m_levelGoalCollected = GetComponent <LevelGoalCollected>(); // cache a reference to the Board m_board = GameObject.FindObjectOfType <Board>().GetComponent <Board>(); boosterTile = GetComponent <Tile>(); IsGameOver = false; m_isWinner = false; }
public void LevelCheck(LevelResults results, LevelGoal goal, int buildingBlock, LevelTopic topic) { print("Requested Level check from " + topic.ToString() + ": " + results.ToString() + ", " + goal.ToString() + ", " + buildingBlock.ToString()); if ((results == LevelResults.Win && goal == LevelGoal.Win) || (results == LevelResults.Fail && goal == LevelGoal.Fail) || (results == LevelResults.Skip && goal == LevelGoal.Skip)) { floors[nextfloor] = buildingBlock; /*print("House upgraded: "+ floors[0].ToString() + floors[1].ToString() + floors[2].ToString() + floors[3].ToString() + floors[4].ToString() + floors[5].ToString() + floors[6].ToString() + floors[7].ToString() + floors[8].ToString());*/ nextfloor++; } completion[(int)topic] = true; print("Levels completed: " + completion[0].ToString() + completion[1].ToString() + completion[2].ToString() + completion[3].ToString() + completion[4].ToString() + completion[5].ToString() + completion[6].ToString() + completion[7].ToString() + completion[8].ToString()); }
// Start is called before the first frame update void Start() { Timer timer = GetComponentInChildren <Timer>(true); CollectionPanelSpawner collection = GetComponentInChildren <CollectionPanelSpawner>(true); timer.gameObject.SetActive(false); collection.gameObject.SetActive(false); LevelGoal goal = GameManager.Instance.GetComponent <LevelGoal>(); if (goal is LevelGoalCollected) { collection.gameObject.SetActive(true); } else if (goal is LevelGoalTimed) { timer.gameObject.SetActive(true); } }
// position the ScoreStars automatically public void SetupStars(LevelGoal levelGoal) { // if levelGoal is invalid, return immediately if (levelGoal == null) { Debug.LogWarning("SCOREMETER Invalid level goal!"); return; } // cache the LevelGoal component for later this.levelGoal = levelGoal; // set the maximum score goal maxScore = this.levelGoal.scoreGoals[this.levelGoal.scoreGoals.Length - 1]; // get the slider's RectTransform width float sliderWidth = slider.GetComponent <RectTransform>().rect.width; // avoid divide by zero error if (maxScore > 0) { // loop through our scoring goals for (int i = 0; i < levelGoal.scoreGoals.Length; i++) { // if the corresponding ScoreStar exists... if (scoreStars[i] != null) { // set the x value based on the ratio of the scoring goal over the maximum score float newX = (sliderWidth * levelGoal.scoreGoals[i] / maxScore) - (sliderWidth * 0.5f); // move the ScoreStar's RectTransform RectTransform starRectXform = scoreStars[i].GetComponent <RectTransform>(); if (starRectXform != null) { starRectXform.anchoredPosition = new Vector2(newX, starRectXform.anchoredPosition.y); } } } } }
public BaseGoalEvent(LevelGoal goal) { Goal = goal; }
public GoalCompleteEvent(LevelGoal goal) : base(goal) { }
//GUIText gt; // Use this for initialization void Start() { lg = FindObjectOfType <LevelGoal>(); //gt = lg.GetComponent<GUIText>(); }
public void OnCoreTouchedGoal(LevelGoal goal) { if (!goalReachedCalled) { if (goal.unlockedAbility) { PlayerRecord.UnlockAbility(goal.unlockedAbility); Debug.Log("Goal reached, ability unlocked: " + goal.unlockedAbility.name); } else { Debug.Log("Goal reached"); } eventDispatcher.FireEvent(LevelEventType.Goal); goalReachedCalled = true; } //TODO handle new level etc #if UNITY_EDITOR //UnityEditor.EditorApplication.isPaused = true; #endif }
public GoalCreatedEvent(LevelGoal goal) : base(goal) { }
public void mainMenu() { MainMenu.LS = ""; LevelGoal.loadLevel("startscreen"); PF_stuff.getleaderboard("hello"); }
public GoalIncrementEvent(LevelGoal goal, Bubble bubble, int score) : base(goal) { this.bubble = bubble; this.score = score; }