public void Buy() { Inmortal.inmortal.puntuaciomoneMaxima -= puntuacioarest; Inmortal.inmortal.Increment = Inmortal.inmortal.Increment + 1; unlocked = true; PlayerPrefs.SetInt((unlockedString), 1); PlayerPrefs.SetInt((lockedString), 1); PlayerPrefs.Save(); Jugar.SetActive(true); Desbloquejar.SetActive(false); SiMon.SetActive(false); Social.ReportProgress("CgkI19XKzYANEAIQCA", (100 / 13), (bool success) => { }); Inmortal.inmortal.Guardar(); ActualitzarMarcador(); }
void Start() { switch (personatge) { case 0: unlockedString = "unlockedGa"; lockedString = "lockedGa"; puntuacioarest = 1000; break; case 1: unlockedString = "unlockedGa2"; lockedString = "lockedGa2"; puntuacioarest = 1000; break; case 2: unlockedString = "unlockedGa3"; lockedString = "lockedGa3"; puntuacioarest = 1000; break; case 3: unlockedString = "unlockedGo"; lockedString = "lockedGo"; puntuacioarest = 1000; break; case 4: unlockedString = "unlockedGo2"; lockedString = "lockedGo2"; puntuacioarest = 1000; break; case 5: unlockedString = "unlockedGo3"; lockedString = "lockedGo3"; puntuacioarest = 1000; break; case 6: unlockedString = "unlockedGo4"; lockedString = "lockedGo4"; puntuacioarest = 1000; break; case 7: unlockedString = "unlockedOs"; lockedString = "lockedOs"; puntuacioarest = 2500; break; case 8: unlockedString = "unlockedPanda"; lockedString = "lockedPanda"; puntuacioarest = 2500; break; case 9: unlockedString = "unlockedCav"; lockedString = "lockedCav"; puntuacioarest = 2500; break; case 10: unlockedString = "unlockedZeb"; lockedString = "lockedZeb"; puntuacioarest = 2500; break; case 11: unlockedString = "unlockedHipo"; lockedString = "lockedHipo"; puntuacioarest = 5000; break; case 12: unlockedString = "unlockedGir"; lockedString = "lockedGir"; puntuacioarest = 5000; break; case 13: unlockedString = "unlockedUni"; lockedString = "lockedUni"; puntuacioarest = 7500; break; case 14: unlockedString = "unlockedAnd"; lockedString = "lockedAnd"; puntuacioarest = 10000; break; default: unlockedString = ""; lockedString = ""; puntuacioarest = 9999; break; } unlocked = PlayerPrefs.GetInt(unlockedString) == 1; locked = PlayerPrefs.GetInt(lockedString) == 0; Jugar.SetActive(unlocked); Desbloquejar.SetActive(locked); }