Ejemplo n.º 1
0
 public void Buy()
 {
     Inmortal.inmortal.puntuaciomoneMaxima -= puntuacioarest;
     Inmortal.inmortal.Increment            = Inmortal.inmortal.Increment + 1;
     unlocked = true;
     PlayerPrefs.SetInt((unlockedString), 1);
     PlayerPrefs.SetInt((lockedString), 1);
     PlayerPrefs.Save();
     Jugar.SetActive(true);
     Desbloquejar.SetActive(false);
     SiMon.SetActive(false);
     Social.ReportProgress("CgkI19XKzYANEAIQCA", (100 / 13), (bool success) => { });
     Inmortal.inmortal.Guardar();
     ActualitzarMarcador();
 }
Ejemplo n.º 2
0
    void Start()
    {
        switch (personatge)
        {
        case 0:
            unlockedString = "unlockedGa";
            lockedString   = "lockedGa";
            puntuacioarest = 1000;
            break;

        case 1:
            unlockedString = "unlockedGa2";
            lockedString   = "lockedGa2";
            puntuacioarest = 1000;
            break;

        case 2:
            unlockedString = "unlockedGa3";
            lockedString   = "lockedGa3";
            puntuacioarest = 1000;
            break;

        case 3:
            unlockedString = "unlockedGo";
            lockedString   = "lockedGo";
            puntuacioarest = 1000;
            break;

        case 4:
            unlockedString = "unlockedGo2";
            lockedString   = "lockedGo2";
            puntuacioarest = 1000;
            break;

        case 5:
            unlockedString = "unlockedGo3";
            lockedString   = "lockedGo3";
            puntuacioarest = 1000;
            break;

        case 6:
            unlockedString = "unlockedGo4";
            lockedString   = "lockedGo4";
            puntuacioarest = 1000;
            break;

        case 7:
            unlockedString = "unlockedOs";
            lockedString   = "lockedOs";
            puntuacioarest = 2500;
            break;

        case 8:
            unlockedString = "unlockedPanda";
            lockedString   = "lockedPanda";
            puntuacioarest = 2500;
            break;

        case 9:
            unlockedString = "unlockedCav";
            lockedString   = "lockedCav";
            puntuacioarest = 2500;
            break;

        case 10:
            unlockedString = "unlockedZeb";
            lockedString   = "lockedZeb";
            puntuacioarest = 2500;
            break;

        case 11:
            unlockedString = "unlockedHipo";
            lockedString   = "lockedHipo";
            puntuacioarest = 5000;
            break;

        case 12:
            unlockedString = "unlockedGir";
            lockedString   = "lockedGir";
            puntuacioarest = 5000;
            break;

        case 13:
            unlockedString = "unlockedUni";
            lockedString   = "lockedUni";
            puntuacioarest = 7500;
            break;

        case 14:
            unlockedString = "unlockedAnd";
            lockedString   = "lockedAnd";
            puntuacioarest = 10000;
            break;

        default:
            unlockedString = "";
            lockedString   = "";
            puntuacioarest = 9999;
            break;
        }
        unlocked = PlayerPrefs.GetInt(unlockedString) == 1;
        locked   = PlayerPrefs.GetInt(lockedString) == 0;
        Jugar.SetActive(unlocked);
        Desbloquejar.SetActive(locked);
    }