private void Awake() { audioSource = GetComponent <AudioSource>(); image = GetComponent <SpriteRenderer>(); dialogManager = FindObjectOfType <DialogManager>(); demonMode = FindObjectOfType <DemonMode>(); }
private void Awake() { if (PlayerPrefs.GetInt("GimmeBoi") == 1 || PlayerPrefs.GetInt("GimmeBoiInDoor") == 1) { Destroy(gameObject); } player = FindObjectOfType <Player>(); demonMode = FindObjectOfType <DemonMode>(); }
private void Awake() { if (PlayerPrefs.GetInt("Besen") == 1) { Destroy(gameObject); } demonMode = FindObjectOfType <DemonMode>(); dialogManager = FindObjectOfType <DialogManager>(); dialogTrigger = GetComponent <DialogTrigger>(); }
private void Awake() { if (PlayerPrefs.GetInt("Cookie") == 1) { Destroy(gameObject); } player = FindObjectOfType <Player>(); demonMode = FindObjectOfType <DemonMode>(); cookierend = GetComponent <SpriteRenderer>(); }
private void Start() { inventory = Inventory.instance; loadItem = FindObjectOfType <LoadItem>(); audioSource = GetComponent <AudioSource>(); demonMode = FindObjectOfType <DemonMode>(); gimmeBoi.SetActive(false); teddy.SetActive(false); sword.SetActive(false); actionFigure.SetActive(false); fireTruck.SetActive(false); credits = true; }
private void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); demonMode = FindObjectOfType <DemonMode>(); }
private void Start() { demonMode = FindObjectOfType <DemonMode>(); }
private void Awake() { demonMode = FindObjectOfType <DemonMode>(); anim = GetComponent <Animator>(); player = FindObjectOfType <Player>(); }
private void Start() { demonMode = FindObjectOfType <DemonMode>(); outlineC.SetColor("_Color", Color.black); }
private void Start() { ownScript = GetComponent <ActionFigure>(); demonMode = FindObjectOfType <DemonMode>(); outlineC.SetColor("_Color", Color.black); }
private void Awake() { demonMode = FindObjectOfType <DemonMode>(); }