Beispiel #1
0
 private void Awake()
 {
     audioSource   = GetComponent <AudioSource>();
     image         = GetComponent <SpriteRenderer>();
     dialogManager = FindObjectOfType <DialogManager>();
     demonMode     = FindObjectOfType <DemonMode>();
 }
 private void Awake()
 {
     if (PlayerPrefs.GetInt("GimmeBoi") == 1 || PlayerPrefs.GetInt("GimmeBoiInDoor") == 1)
     {
         Destroy(gameObject);
     }
     player    = FindObjectOfType <Player>();
     demonMode = FindObjectOfType <DemonMode>();
 }
Beispiel #3
0
    private void Awake()
    {
        if (PlayerPrefs.GetInt("Besen") == 1)
        {
            Destroy(gameObject);
        }

        demonMode     = FindObjectOfType <DemonMode>();
        dialogManager = FindObjectOfType <DialogManager>();
        dialogTrigger = GetComponent <DialogTrigger>();
    }
Beispiel #4
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    private void Awake()
    {
        if (PlayerPrefs.GetInt("Cookie") == 1)
        {
            Destroy(gameObject);
        }

        player     = FindObjectOfType <Player>();
        demonMode  = FindObjectOfType <DemonMode>();
        cookierend = GetComponent <SpriteRenderer>();
    }
Beispiel #5
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    private void Start()
    {
        inventory = Inventory.instance;
        loadItem  = FindObjectOfType <LoadItem>();

        audioSource = GetComponent <AudioSource>();
        demonMode   = FindObjectOfType <DemonMode>();
        gimmeBoi.SetActive(false);
        teddy.SetActive(false);
        sword.SetActive(false);
        actionFigure.SetActive(false);
        fireTruck.SetActive(false);

        credits = true;
    }
 private void Start()
 {
     spriteRenderer = GetComponent <SpriteRenderer>();
     demonMode      = FindObjectOfType <DemonMode>();
 }
Beispiel #7
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 private void Start()
 {
     demonMode = FindObjectOfType <DemonMode>();
 }
Beispiel #8
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 private void Awake()
 {
     demonMode = FindObjectOfType <DemonMode>();
     anim      = GetComponent <Animator>();
     player    = FindObjectOfType <Player>();
 }
Beispiel #9
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 private void Start()
 {
     demonMode = FindObjectOfType <DemonMode>();
     outlineC.SetColor("_Color", Color.black);
 }
 private void Start()
 {
     ownScript = GetComponent <ActionFigure>();
     demonMode = FindObjectOfType <DemonMode>();
     outlineC.SetColor("_Color", Color.black);
 }
Beispiel #11
0
 private void Awake()
 {
     demonMode = FindObjectOfType <DemonMode>();
 }