public SmoothFloat(float newCurrent, float newTarget, float newSmoothSpeed, float newMaxSpeed, DeltaTimeMode newDeltaTimeMode, bool newUseAngle = false) { current = newCurrent; target = newTarget; _smoothSpeed = newSmoothSpeed; _maxSpeed = newMaxSpeed; _deltaTimeMode = newDeltaTimeMode; _useAngle = newUseAngle; }
public SmoothFloat(float newCurrent, float newTarget, float newSmoothSpeed, bool newUseAngle = false) { current = newCurrent; target = newTarget; _smoothSpeed = newSmoothSpeed; _maxSpeed = Mathf.Infinity; _deltaTimeMode = DeltaTimeMode.Normal; _useAngle = newUseAngle; }