Beispiel #1
0
 public SmoothFloat(float newCurrent, float newTarget, float newSmoothSpeed, float newMaxSpeed, DeltaTimeMode newDeltaTimeMode, bool newUseAngle = false)
 {
     current        = newCurrent;
     target         = newTarget;
     _smoothSpeed   = newSmoothSpeed;
     _maxSpeed      = newMaxSpeed;
     _deltaTimeMode = newDeltaTimeMode;
     _useAngle      = newUseAngle;
 }
Beispiel #2
0
 public SmoothFloat(float newCurrent, float newTarget, float newSmoothSpeed, bool newUseAngle = false)
 {
     current        = newCurrent;
     target         = newTarget;
     _smoothSpeed   = newSmoothSpeed;
     _maxSpeed      = Mathf.Infinity;
     _deltaTimeMode = DeltaTimeMode.Normal;
     _useAngle      = newUseAngle;
 }