//Building destroy public void OnConfirmationBuilding() //the destroy building confirmation { Delay(); PauseMovement(true); DeleteBuildingYN.SetActive(true); //StatsPadObj.SetActive (false); }
public void OnCancelDestroyBuilding() { ((StructureCreator)buildingCreator).OK(); DeleteBuildingYN.SetActive(false); //Delay(); }
public void OnDestroyBuilding() { ((StructureCreator)buildingCreator).Cancel(); DeleteBuildingYN.SetActive(false); //Delay(); //delay deferred to buildingCreator }
public void OnCloseConfirmationBuilding() { PauseMovement(false); DeleteBuildingYN.SetActive(false); Delay(); }