//Building destroy
 public void OnConfirmationBuilding()                                                                //the destroy building confirmation
 {
     Delay();
     PauseMovement(true);
     DeleteBuildingYN.SetActive(true);
     //StatsPadObj.SetActive (false);
 }
 public void OnCancelDestroyBuilding()
 {
     ((StructureCreator)buildingCreator).OK();
     DeleteBuildingYN.SetActive(false);         //Delay();
 }
 public void OnDestroyBuilding()
 {
     ((StructureCreator)buildingCreator).Cancel();
     DeleteBuildingYN.SetActive(false);         //Delay();		//delay deferred to buildingCreator
 }
 public void OnCloseConfirmationBuilding()
 {
     PauseMovement(false);
     DeleteBuildingYN.SetActive(false);
     Delay();
 }