Example #1
0
        void ITweenUpdate.Update(float deltaTime)
        {
            if (_owner == null)
            {
                Kill();
                return;
            }

            if (_delay != null)
            {
                _delay.Update(deltaTime);
                if (_delay.IsAlive)
                {
                    return;
                }

                float overFlow = _delay.OverFlow;
                _delay.Dispose();
                _delay = null;

                if (Math.Abs(overFlow) < float.Epsilon)
                {
                    return;
                }

                _time += overFlow;
            }
            else
            {
                _time += deltaTime;
            }

            if (_time < _duration)
            {
                float t      = _time / _duration;
                float tEased = Easing.Interpolate(t, _ease);
                _state.Update(tEased);
                Try(_onUpdate);
            }
            else
            {
                OnTweenComplete();
            }
        }
Example #2
0
 void ITweenUpdate.Dispose()
 {
     _delay?.Dispose();
     _state.Dispose();
     TweenPool.Tweens.Recycle(this);
 }