Example #1
0
 void OnTriggerStay2D(Collider2D other)
 {
     if (Input.GetKey("e") && !ismoving)
     {
         ismoving = true;
         float speedtemp = GamePersist.GetInstance().hero.speed;
         GamePersist.GetInstance().hero.speed = 0;
         Vector3 startposition = GamePersist.GetInstance().hero.sceneRect.position;
         Vector3 endposition   = new Vector3
                                     (GamePersist.GetInstance().hero.sceneRect.position.x,
                                     GamePersist.GetInstance().hero.sceneRect.position.y +
                                     (GameObject.Find(departure).transform.position.y - GameObject.Find(destination).transform.position.y),
                                     GamePersist.GetInstance().hero.sceneRect.position.z);
         if (this.transform.position.x - GameObject.Find(destination).transform.position.x > 0)
         {
             endposition.x += 10;
         }
         else
         {
             endposition.x -= 10;
         }
         StartCoroutine(Delay.DelayToInvokeDo(() =>
         {
             GamePersist.GetInstance().hero.sceneRect.position = endposition;
             //GamePersist.GetInstance().hero.isVisible = true;
             GamePersist.GetInstance().hero.speed = speedtemp;
             ismoving = false;
         }, 0.5f));
         temp        = departure;
         departure   = destination;
         destination = temp;
     }
 }
Example #2
0
File: Cook.cs Project: Pc127/GoWest
 void OnTriggerEnter2D(Collider2D other)
 {
     //if (Input.GetKey("e"))
     //{
     GamePersist.GetInstance().subtitle = "你怎么会来这里,他们杀人不眨眼,你快逃吧,只有唯一一条路可以出去,我只知道在山上。";
     StartCoroutine(Delay.DelayToInvokeDo(() =>
     {
         GamePersist.GetInstance().subtitle = "拿着这个信物,找到 XXX,他会带你离开。";
     }, 1f));
     //}
 }
Example #3
0
 void OnTriggerEnter2D(Collider2D other)
 {
     GamePersist.GetInstance().subtitle = "啊,你手里有 XX(伙夫赠送的道具),我相信你。";
     StartCoroutine(Delay.DelayToInvokeDo(() =>
     {
         GamePersist.GetInstance().subtitle = "我们从这里出去,到金城关前出关,我这里有文牒。";
     }, 1f));
     StartCoroutine(Delay.DelayToInvokeDo(() =>
     {
         GamePersist.GetInstance().subtitle = "你通关了";
     }, 3f));
 }
Example #4
0
File: Boss.cs Project: Pc127/GoWest
 void OnTriggerEnter2D(Collider2D other)
 {
     this.spirte.sortingOrder = 10;
     //GamePersist.GetInstance().subtitle = "啊,官逼民反啊。";
     StartCoroutine(Delay.DelayToInvokeDo(() =>
     {
         if (!GamePersist.GetInstance().hero.isHide)
         {
             GamePersist.GetInstance().hero.heroMove = false;
             //GamePersist.GetInstance().subtitle = "你死了";
             StartCoroutine(EndGame());
         }
     }, 1.5f));
 }
Example #5
0
    void OnTriggerStay2D(Collider2D other)
    {
        if (!GamePersist.GetInstance().hero.isHide&& Input.GetKey("e"))
        {
            GamePersist.GetInstance().hero.isHide = true;
            GamePersist.GetInstance().hero.speed = 0;
            GamePersist.GetInstance().subtitle = "你藏起来了";
            GamePersist.GetInstance().hero.heroRect.Translate(new Vector3(0, 0, 3));
        }
        StartCoroutine(Delay.DelayToInvokeDo(() =>

        {
            if (GamePersist.GetInstance().hero.isHide&& Input.GetKey("e"))
            {
                GamePersist.GetInstance().hero.isHide = false;
                GamePersist.GetInstance().hero.speed  = 3;
                GamePersist.GetInstance().subtitle    = "你出来了";
                GamePersist.GetInstance().hero.heroRect.Translate(new Vector3(0, 0, -3));
            }
        }, 0.5f));
    }
Example #6
0
 void OnTriggerStay2D(Collider2D other)
 {
     if (Input.GetKey("e") && !ismoving)
     {
         ismoving = true;
         float temp = GamePersist.GetInstance().hero.speed;
         GamePersist.GetInstance().hero.speed = 0;
         GamePersist.GetInstance().hero.MakeInvisible();
         StartCoroutine(Delay.DelayToInvokeDo(() =>
         {
             GamePersist.GetInstance().hero.sceneRect.position = new Vector3(
                 (GamePersist.GetInstance().hero.sceneRect.position.x +
                  (this.transform.position.x - GameObject.Find(destination).transform.position.x)),
                 GamePersist.GetInstance().hero.sceneRect.position.y +
                 (this.transform.position.y - GameObject.Find(destination).transform.position.y),
                 GamePersist.GetInstance().hero.sceneRect.position.z);
             //GamePersist.GetInstance().hero.isVisible = true;
             GamePersist.GetInstance().hero.speed = temp;
             ismoving = false;
         }, 1.5f));
     }
 }