void ReadSimpleObjects() { if (File.Exists(saveFile)) { using (FileStream fs = File.OpenRead(saveFile)) { BinaryReader fileReader = new BinaryReader(fs); int simpleObjectCount = fileReader.ReadInt32(); for (int simpleCount = 0; simpleCount < simpleObjectCount; simpleCount++) { GameObject deckScript = new GameObject(); DeckScript simpleScript = deckScript.AddComponent <DeckScript>(); simpleScript.ReadObjectState(fileReader); } } } }